TIER LIST — TYPING MUSOU
Typing Musou Tier List
- Published
- Updated
All 10 characters sorted into v8 post-balance S / A / B tiers. Evaluated from a 50,000-battle simulation at WPM 60 / 90% accuracy under a 'first to drop opponent HP wins' assumption. Every character now lands in a 43-54% win-rate band. Click any character name in the table to jump to their entry.
Sv8 sim win rate > 50% — stable, clear win conditions
A49-51% — role picks that can beat higher tiers in their lane
B43-47% — defined role but slightly behind on flexibility
SS(none in current meta — v8 keeps everyone within 11pt)
C(none in current meta)
Tier table at a glance
S Tier

ONI
鬼
Epic/ドレイン
True lifesteal brawler — the v8 standout that heals from real damage dealt.
- HP
- 9,500
- ATK
- ×1.15
- DEF
- ×0.85
Pros
- Mid 'Devour': 1,000 damage + heal for 85% of actual damage dealt.
- Grand Ult: 2,000 damage + 100% lifesteal + opponent SP -15%. Massive reward in straight brawls.
Cons
- 9,500 HP / 0.85 DEF is fragile. Barriers/reflect cut the lifesteal payoff; Tengu burst and Ninja disruption are awkward.
Good vs:Miko, Kyuubi, Onmyoji
Bad vs:Tengu, Ninja

YAMABUSHI
山伏
Rare/持続ダメージ
DoT specialist that bypasses barriers — the cleanest anti-tank pick.
- HP
- 10,500
- ATK
- ×0.95
- DEF
- ×1.05
Pros
- Mid 'Fire Mantra' costs 40 SP for 1,280 DoT. Cheap, repeatable, lethal in long fights.
- Grand Ult: 2,880 DoT + ATK -20%. Ignores barriers while lowering incoming damage.
Cons
- Normal typing damage is mid at ATK 0.95. Miko's heals + damage reduction can neutralize the DoT plan.
Good vs:Shogun, Ninja, Tengu, Kyuubi
Bad vs:Miko

TENGU
天狗
Epic/バースト
Even with non-stacking buffs, still the fragile high-risk burst attacker.
- HP
- 9,500
- ATK
- ×1.20
- DEF
- ×0.90
Pros
- Mid 'Lightning Gale' costs 35 SP for 600 damage + ATK +35% for 9s. Refresh the buff and your typing carries the round.
- Grand Ult: 2,500 damage + ATK +45% for 10s. HP bumped to 9,200 lets you actually live through the burst window.
Cons
- DEF 0.90 means big incoming damage. Shogun reflect and Yamabushi DoT are still hard losses.
Good vs:Samurai, Oni, Onmyoji
Bad vs:Shogun, Yamabushi
A Tier

MIKO
巫女
Rare/回復持久
Pure attrition — heals and damage reduction trade pace for time.
- HP
- 10,800
- ATK
- ×0.85
- DEF
- ×1.14
Pros
- Mid 'Purification' costs 50 SP for a clean 1,500 heal. Rotation rate keeps you patched up.
- Grand Ult: 2,800 heal + 25 SP refill + 15% damage reduction for 8s. Carves out a 'take the hit' window on demand.
Cons
- ATK 0.85 is the lowest in the roster. Oni lifesteal and Onmyoji lockdown can close the gap before sustain stabilizes.
Good vs:Yamabushi, Shogun, Sohei
Bad vs:Oni, Kyuubi, Onmyoji

KYUUBI
九尾
Legendary/複合万能
Still the most versatile Legendary — instant damage, DoT, and healing in one kit.
- HP
- 9,500
- ATK
- ×1.10
- DEF
- ×1.05
Pros
- Mid 'Fox Fire' now costs 55 SP for 1,000 damage + 600 DoT. High total-damage per cast.
- Grand Ult: 1,800 damage + 1,200 DoT + 800 heal. Pressure + finish + reset all in one button.
Cons
- No real disruption or reflect. Samurai's clean damage and Oni's lifesteal grind through the toolkit.
Good vs:Ninja, Shogun, Onmyoji
Bad vs:Samurai, Oni

NINJA
忍者
Common/速攻スタン
Stun and combo reset, now with real burst to back it up.
- HP
- 9,800
- ATK
- ×1.15
- DEF
- ×0.90
Pros
- Mid 'Smoke Screen' costs 30 SP for 200 damage + 1.5s stun + combo reset. Lowest-cost compound disruption in the game.
- Grand Ult: 3.5s stun + 1,800 damage. HP bumped to 9,000 cushions the glass-cannon body.
Cons
- Shogun reflect and Kyuubi's DoT pace out-attrition the kit.
Good vs:Sohei, Oni, Tengu
Bad vs:Shogun, Kyuubi
B Tier

SHOGUN
将軍
Legendary/カウンター
Tightened reflect window and lower heal — the pure counter-tank.
- HP
- 10,500
- ATK
- ×1.00
- DEF
- ×1.10
Pros
- Mid 'Iron Wall': 25% reflect for 12s. Aggressive opponents feed their own pressure back.
- Grand Ult: 1,500 damage + 800 heal + 30% reflect for 12s. Survives matchups where reflect is dead.
Cons
- DoT, heals, and lockdown bypass reflect. Slow to actually close the fight on its own.
Good vs:Tengu, Ninja
Bad vs:Yamabushi, Miko, Onmyoji

SOHEI
武僧
Common/重装防御
Tighter barriers and SP cost — the dependable tank baseline.
- HP
- 11,200
- ATK
- ×0.90
- DEF
- ×1.10
Pros
- HP 11,500 / DEF 1.10 → EHP 12,650. Mid barrier costs 60 SP for 1,500 absorption / 12s.
- Grand barrier absorbs 2,400 for 14s. Run the clock down and win on HP comparison.
Cons
- ATK 0.90 makes typing pressure slow. Miko heals, Onmyoji lockdown, and Ninja disruption all bypass the shield plan.
Good vs:Samurai, Kyuubi
Bad vs:Miko, Onmyoji, Ninja

ONMYOJI
陰陽師
Rare/呪術テクニカル
Combo + SP denial, now with enough damage to finish.
- HP
- 9,500
- ATK
- ×1.05
- DEF
- ×0.95
Pros
- Mid 'Shikigami Strike' costs 55 SP for 1,400 damage + combo reset + opponent SP -10%.
- Grand Ult: 2,100 damage + SP -25% + 10s combo lock. Stops damage-first picks cold.
Cons
- 9,500 HP / 0.95 DEF is light. Samurai pure damage, Oni lifesteal, and Tengu burst can race past the lockdown.
Good vs:Miko, Yamabushi
Bad vs:Samurai, Oni, Tengu

SAMURAI
侍
Common/バランス
The clean damage baseline — exactly what a free starter should be in v8.
- HP
- 10,000
- ATK
- ×1.00
- DEF
- ×1.00
Pros
- Mid 'Iaigiri' deals 1,500, Grand Ult 'Musou Slash' deals 2,800. Build SP, fire, keep typing.
- 10,000 HP / 1.00 ATK / 1.00 DEF. The 'ruler' against which every matchup is measured.
Cons
- No disruption, healing, or defense. Sohei barriers, Tengu burst, and Shogun reflect all leave you out of answers.
Good vs:Onmyoji, Kyuubi
Bad vs:Sohei, Tengu
Full 10-character matchup chart
Row = your character, column = opponent. Each cell shows the advantage from your character's perspective.
Legend
- ◎Strong
- ○Good
- △Even
- ▲Bad
- ✕Awful