TIER LIST — TYPING MUSOU

Typing Musou Tier List

Published
Updated

All 10 characters sorted into SS / S / A / B / C tiers. Evaluated at WPM 60 (speed bonus 1.0×, between CPU difficulty 3 and 4). Click any character name in the table to jump to their entry.

SSApex — clearly above the rest right now

SUniversally strong vs anyone

ASpecialist — dominant where favored

BSituational, matchup-dependent

CHard solo wins; beginner-friendly

Tier table at a glance

SS

SS Tier

#1
SS
TENGU character art

TENGU

天狗

Epic/バースト

ATK 1.20 + permanent buff = effective ATK 1.45. Highest DPS at WPM 60.

HP
8,500
ATK
×1.20
DEF
×0.90
Mid SP35Lightning Gale
Ult SP100Tengu Storm

Pros

  • Mid Ult costs only 35 SP — keeps the +25% ATK buff (8s) up basically without gaps. Buffs add (not multiply), so effective ATK becomes 1.20 + 0.25 = 1.45.
  • Grand Ult: 2,200 dmg + ATK +30% for 10s — can close out matches in one window.

Cons

  • HP 8,500 / DEF 0.90 — among the lowest. Forget to fire Mid and you're just a fragile high-ATK character.

Good vsSohei, Miko, Yamabushi

Bad vsNinja, Shogun, Onmyoji

S

S Tier

#2
S
KYUUBI character art

KYUUBI

九尾

Legendary/複合万能

Universal toolkit. ~3,000 effective swing on Ult.

HP
9,500
ATK
×1.10
DEF
×1.05
Mid SP75Fox Fire
Ult SP100Nine Tails Release

Pros

  • Grand Ult: 1,200 + 1,200 DoT + 600 self-heal = ~3,000 net swing per use.
  • ATK 1.10 / DEF 1.05 / HP 9,500. No catastrophic matchup losses.

Cons

  • Mid SP 75 is heavy; rotation is slower than Tengu or Ninja.

Good vsYamabushi, Sohei

Bad vsOnmyoji, Oni

#3
S
SAMURAI character art

SAMURAI

Common/バランス

Pure damage. Grand Ult 2,800 is among the largest single hits in the game.

HP
10,000
ATK
×1.00
DEF
×1.00
Mid SP50Iaigiri
Ult SP100Musou Slash

Pros

  • Mid Ult 1,400 dmg, Grand Ult 2,800 dmg. The whole kit. No tricks to remember.
  • Standard stats (HP 10,000 / ATK 1.00 / DEF 1.00) — works on day one.

Cons

  • Zero disruption. Combo lock is unanswerable.

Good vsYamabushi, Sohei

Bad vsOnmyoji, Shogun

A

A Tier

#4
A
NINJA character art

NINJA

忍者

Common/速攻スタン

Tempo wrecker. 12 mids per minute at WPM 60 — disruption loop.

HP
8,500
ATK
×1.10
DEF
×0.90
Mid SP25Smoke Screen
Ult SP100Phantom Art

Pros

  • Mid 'Smoke Screen' costs only 25 SP. At WPM 60: 12 uses/min — 1.5s stun × 12 = 18s of opponent input stolen per minute.
  • Grand Ult: 3s stun + combo reset + 800 dmg. Resets even Tengu's ATK buff loop.

Cons

  • HP 8,500 / DEF 0.90 — fragile; missed reads collapse the round.

Good vsTengu, Kyuubi, Samurai (combo-dependent)

Bad vsSohei (barriers absorb stun pressure)

#5
A
SHOGUN character art

SHOGUN

将軍

Legendary/カウンター

Counter-puncher. HP 11,000 + reflect eats aggressors.

HP
11,000
ATK
×1.00
DEF
×1.10
Mid SP65Iron Wall
Ult SP100Tenka Fubu

Pros

  • HP 11,000 + DEF 1.10 + Ult 800 self-heal — top legendary survivability.
  • Grand Ult 'Tenka Fubu' — 35% reflect for 15s. Aggressors burn themselves on it.

Cons

  • ATK 1.00 — average raw damage. Vs disruption-style characters, no killing blow.

Good vsTengu, Oni, Samurai

Bad vsOnmyoji, Ninja

#6
A
ONMYOJI character art

ONMYOJI

陰陽師

Rare/呪術テクニカル

Combo assassin. 8s combo lock kills DPS-dependent picks.

HP
9,500
ATK
×1.05
DEF
×0.95
Mid SP70Shikigami Strike
Ult SP100Pentagram Seal

Pros

  • Grand Ult: 1,500 dmg + opponent SP -25% + 8s combo lock. Three pressure layers in one button.
  • Mid 'Shikigami Strike' — 1,200 dmg + combo reset. Damage and disruption together.

Cons

  • Mid SP 70 is among the heaviest in the game — limits how often it fires.

Good vsTengu, Kyuubi, Samurai

Bad vsSohei, Miko

B

B Tier

#7
B
ONI character art

ONI

Epic/ドレイン

Drain brawler. Big numbers, fragile chassis.

HP
9,000
ATK
×1.15
DEF
×0.85
Mid SP45Devour
Ult SP100Soul Devour

Pros

  • ATK 1.15 + Mid 'Devour' (45 SP, 800 dmg + 500 heal). Wins straight brawls.
  • Grand Ult 'Soul Devour' — 1,600 dmg + 1,000 heal + opponent SP -15%.

Cons

  • HP 9,000 / DEF 0.85 — soft. Vs Shogun: 'the more you hit, the more you bleed.' Worst possible matchup.

Good vsMiko

Bad vsShogun, Ninja

#8
B
YAMABUSHI character art

YAMABUSHI

山伏

Rare/持続ダメージ

DoT specialist. Strong if he controls the pace.

HP
10,500
ATK
×0.95
DEF
×1.05
Mid SP40Fire Mantra
Ult SP100Fudo Myoo

Pros

  • Grand Ult 'Fudo Myoo' — 12s DoT 2,400 + opponent ATK -15%. Long fights are his.
  • Mid 'Fire Mantra' — 8s DoT 1,040 for 40 SP. Cheap, repeatable.

Cons

  • ATK 0.95 — below-average regular damage. Loses to fast finishers (Tengu, Samurai) before DoT pays off.

Good vsOni

Bad vsTengu, Samurai, Kyuubi

C

C Tier

#9
C
SOHEI character art

SOHEI

武僧

Common/重装防御

Heavy defense incarnate. Highest HP, almost no offense.

HP
11,500
ATK
×0.90
DEF
×1.10
Mid SP60Diamond Barrier
Ult SP100Holy Ward

Pros

  • HP 11,500 (highest) + 4,300 total barrier absorption — effective HP exceeds 15,000.
  • In CPU duels and beginner brackets, 'don't die' alone produces a stable win rate.

Cons

  • ATK 0.90 with no offensive skills. Can't out-damage anyone in mid+ ranked.

Good vsOni

Bad vsTengu, Samurai

#10
C
MIKO character art

MIKO

巫女

Rare/回復持久

Heal-only sacred guardian. Won't die, can't kill.

HP
11,000
ATK
×0.85
DEF
×1.15
Mid SP55Purification
Ult SP100Grand Purification

Pros

  • HP 11,000 + DEF 1.15 (highest) + heal kit — top-tier survivability.
  • Inputs are 'type, then heal.' New players extract value immediately.

Cons

  • ATK 0.85 — lowest in the roster. Zero offensive skills — no active win condition.

Good vsYamabushi

Bad vsOni, Tengu

Full 10-character matchup chart

Row = your character, column = opponent. Each cell shows the advantage from your character's perspective.

Legend

  • Strong
  • Good
  • Even
  • Bad
  • Awful
You \ Opp.TENGUKYUUBISAMURAININJASHOGUNONMYOJIONIYAMABUSHISOHEIMIKO
TENGU
KYUUBI
SAMURAI
NINJA
SHOGUN
ONMYOJI
ONI
YAMABUSHI
SOHEI
MIKO

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